Thursday, May 5, 2011

Beta 0.4 Custom Maps!

   Within the last few minutes Ben has released a major update with multiple bug fixes and support for custom maps! Yes you read that right! The newest version will come with a "VOXED map editor". So far I don't know much about it but will report back when I do. So far we know maps are constrained to 512 x 512x 64 which is the current map dimensions.


Map Format Requirements
    Also great news is rifle block destruction "should" be added back in in this version as with new fixes like live grenades dropped on death. As in if you have pulled the pin on a grenade but not thrown it and you die, a grenade will be dropped. Along with that some fixes in map loading and lag kills were implemented!

Ace of Spades Beta 0.4
-added VOXED map editor
-servers can load custom maps
-F1 will save a map from in-game
-added map grid
-drop live grenades on death
-gunhit sould restored
-fixed chat with caps lock
-map loading done all in memory
-more bounds checking on array indices
-fixed queued up lag kills
-added more server-side cheat detection

I cant wait to see what maps have been/will be made! Maybe a map section will be created on the site for map uploads!

Sunday, May 1, 2011

Exclusive Interview with Ace of Spades Creator, Ben Aksoy.

We all know and love Ace of Spades but we are yet to hear about the future and even more so about Ben himself. Recently I contact Ben with a few question I knew and hoped the community were dieing to hear. So, without further ado.


1. What inspired you to make Ace of Spades? Is it designed after a specific war?

I just wanted to make a game that I would want to play. I quit gaming
a long time ago because I was sick of static environments and rinse
and repeat gameplay. I wanted a game that rewarded creativity over
reflexes so I developed Ace of Spades. It's not modelled after a
specific war although there are some Vietnam influences (the namesake
of the game). I'm keeping things a little abstract because it gives me
more freedom when adding features, and gives players more freedom with
their imagination.



2. You already said you would like to see a Map Editor added but do you have any other thought on how you may extend modability.

There's already a growing community in modding the game sounds and
model files. I'm not a big fan of server-side mods because I know the
first mod would be those bad Quake killstreak sounds that first put me
off gaming... but maybe down the line it'd be cool to allow admins to
script simple gamemodes. Also, custom maps should be supported pretty
soon!



3.  How are you dealing with all the attention? Do you plan on recruiting/hiring help?

It's pretty cool to see your name on big sites (when they spell it
right) but I wish I was better prepared for all the initial traffic. I
didn't think the game would catch on so quick. Despite all the offers,
I don't think I need to recruit people yet... the fun part of
development starts now anyway.



4. Do you want to increase the range of vision?

In terms of fog, probably not. It's there for performance and network
bandwidth reasons and I've never liked pixel hunting in Red Orchestra.
Fog allows flanking tactics and the game already has a pretty decent
view range.



5. Where do you want to take the game? Do you want it to stay realistic or make it a little over the top?

I'd like to keep the AoS on the side of realism but still keep the
gameplay simple and instinctive.
I think the abstract, simplified gameplay allows player more freedom
in their style of play instead of suffocating it.



6. Do you want to implement more details into maps like grass, tress, or boulders?

Yes, I'll definitely add more detail to terrain generation, and add
different types of terrain. And the map editor should allow players to
create whatever they want.



7. You have already described where you want to take the games weapons but have you made anymore plans since then?

I wish I planned that far ahead, but I'm just going day-by-day. I
would like more weapons that take advantage of the dynamic terrain...
a satchel charge or mortar would be cool but they'd have to be
implemented in a way that couldn't be abused.



8. Could voxlap and Ace of Spades support vehicles? If so would you ever consider implementing any.

The terrain is too blocky for jeeps/tanks, but planes and PT boats
aren't out of the question.



9. Do you want to change the size of the maps? If so how big or small?

Not really... I'd like to increase playercounts to 64 one day though.


10. Last but by least, of course, what is your favorite team to play?

Click my name on a news post at ace-spades.com to find out.

This just in, I checked. He is a supporter of the green menace. Err I mean green hive, or is it grunmacht now? Who knows...

Anyway, I hopes you enjoyed the interview and bookmark the blog for future news and mods for Ace of Spades.

This Poll in Review (Where did you hear about AoS)

So for this weekly poll I asked everyone, "Where did it hear about Ace of Spades?" I added the websites I heard most people were coming from and figured the poll would easily shift to them, but I was wrong! Although about a quarter of voter said they first heard about the game on 4chan, where Ben first pushed for the games fame. A good deal of people were also from the Facepunch forum which has an active megathread on the game. Only a few votes trickled through for Penny Arcade, Something Awful, and Facebook. With five percent stating they heard about it online. Close to 50 percent however heard about it from a different site!

Facepunch 87
4Chan 105
Penny Arcade 3
Something Awful 8
Facebook 3
Not Online 23
Other Website 183
What is Ace of Spades? 8

So everyone that voted for another site, what site was it?

Saturday, April 30, 2011

Beta Testing Back Online! Beta 0.36

  Recently on Wednesday Ben made the choice to disable beta testing and take down the server list form the website. He stated he would use this time to reconfigure the netcode.


Hey guys, beta testing is on hold while the netcode undergoes a rewrite. I hope to make a stronger release in the future, hopefully with nice new features, so I hope you guys stick around.
   Now after two days of the servers offline they return stronger than ever with the brand new Beta 0.36. Which again sounds like it fixes quite a few hacking problems and can even perma-ban for certain exploits. Nice. One thing I am on the fence for is the disabled rifle block damage. This means no more sniping out the supports of bridges, this is most likely only temporarily.


Ace of Spades Beta 0.36
-fixed infinite ammo exploit
-moved more variables server-side
-added automatic banning for certain exploits
-changed command post restocking behavior
-temporarily disabled rifle block damage
So, now that were all relieved to see the servers back up again, I'm curious, what did you do for the two days they were offline?

P.S. Download most versions of the game here on the F.A.Q.!

Wednesday, April 27, 2011

Official Site Up and More!

  As of about four hours ago Ben updated the website. It is now running on Wordpress and is much prettier than the simple white background and text due to the overloaded traffic before.The site could still use some work but it is a big improvement. It features an About page, a Gallery, News, the Server Browser (Play), Links, and an Official Forum. The news page functions as a blog for Ben and it talks about recent updates, the game and some of his plans. New and exciting content will still be published here despite his blog. He states he would like to implement support for custom maps, which might I add would be amazing! He also says he wants to add a reputation system to defame greifers and hackers to the point they can no longer enter some servers. All this sounds great and the future looks bright for Ace of Spades.

Tuesday, April 26, 2011

Hackers Beware of Beta 0.35

  So, it almost seems like Ben read my last post and set out to fix it all! About five hours ago Beta 0.35 has been released on his website (a mirror is uploaded at the bottom of the FAQ here) Thankfully this update includes some more anti-cheat features but I am yet to test how effective they are. Another nice feature is an admin kick/temporary ban feature allowing admins to kick cheaters and hackers without requiring a server wide vote.

Ace of Spades Beta 0.35
-votekicks and admin kicks include a temporary ban
-added more fun anti-cheat stuff
-reduced some unnecessary memory allocation
-jump doesn't repeat
-reuse temorary memory locations
   Hopefully you will notice a decrease in hackers  on your favorite servers and an overall much more enjoyable experience.

Monday, April 25, 2011

Today's forecast is heavy hackers and a 50% chance of destroyed server.

Unfortunately as the game continues to gain popularity more and more people hear about how little anti-cheat protection there is. Besides from Ben making it harder to modify ironsights and adding kicking features little has truly been done to stop these pesky hackers from infesting your server. Here are some tips to help you spot cheaters.

1. Just look at the score board, does some Deuce have many more points then everyone else?

2. Check the map, are any huge chunks/all the mountains missing? sure it's possible for a team to dig out a mountain but only hacks can help you dig out the entire map.

3. Listen while you play, do you hear explosions in rapid succession? Do you hear someone shooting awfully fast? It's most likely a hacker.

You should do all this when you enter a server to ensure you don't accidentally play on a server full of hackers for hours! In case a cheater does join don't forget about votekick, to votekick simply type /votekick id#. In place of id# use the number to the left of their name in the scoreboard. So share with me and other readers, how do you identify and deal with a hacker? Also how bad have your experiences been with hackers so far?

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