Saturday, May 14, 2011

I'm back! Updates 0.45, 0.46, and 0.47

  While I was busy I missed out on some awesome Ace of Spades info like the minimap and the higher resolution player weapons. This may mean the current weapon mods on the blog may no longer work, however most likely they are still compatible.  Nope, the update broke old model compatibility, looks like all the of the mods section needs to be redone! Along with 0.45 comes rifle block damage again. It was interesting playing with it off though, it seemed like bunkers and forts were more useful when someone couldn't just shoot a hole in it with ease. Although 0.45 was riddled with fixes and a little content 0.46 and 0.47 bring little to the table besides a few albeit important bug fixes.


Ace of Spades Beta 0.47
-floating block fix
-unexposed map edge fix

Ace of Spades Beta 0.46
-fixed name bug
-fixed map generator missing voxels

Ace of Spades Beta 0.45
-added minimap
-new weapon/tool models with higher resolution and better lighting
-new ironsight png (allows scopes)
-increased grenade throw distance
-default resolution reduced to 800x600
-restored rifle block damage
-server-side ammo count fix
-fixed grenade damage after death
-volume now adjustable when dead
-fixed bug in floating block detection
-fixed occasional no respawn bug
-server-side sanity checks on map edits
-default install directory changed to avoid UAC issues
-getcube function now works properly
-reduced grenade bandwidth usage
-color of map grid changed
-map grid spacing is now even
-better handling of exposed map edges in-game

 So, I'm wondering did you enjoy rifle block damage turned off or are you happy to see it back?

2 comments:

Anonymous said...

'Yourmom' from the forums - I enjoyed it turned off; it added more of a challenge to destroying the enemy's defenses, and it was a fun challenge too that has been taken away by the Beta 0.45 update. Griefers can also grief from a distance and sometimes if hiding behind a barrier while shooting away at team defenses, will not get caught griefing at all.

Anonymous said...

the rifle damage off was horrible, people built structures for the intel that you can normaly destroy with shooting easily, but now became impossible.

another thing was verry high towers, or bridges that was also impossible to bring down, as it had "spider legs" all over the map, and without the ability to just shoot and destroy it, it took 5 people with perfect cooperation to bring this thing down before the enemy repairs it.

LOLingSlayer

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